Dec 03, 2006, 11:57 PM // 23:57
|
#101
|
Frost Gate Guardian
|
/Signed!!!
|
|
|
Dec 07, 2006, 11:07 PM // 23:07
|
#102
|
Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
|
Updated thread.
More support and feedback is requested from the community.
|
|
|
Dec 07, 2006, 11:18 PM // 23:18
|
#103
|
Academy Page
Join Date: Oct 2006
Profession: W/N
|
/signed
Im too dang broke to afford rune changes anyway
|
|
|
Dec 07, 2006, 11:23 PM // 23:23
|
#104
|
Academy Page
Join Date: Feb 2006
Profession: W/Mo
|
/signed
Great Idea!
|
|
|
Dec 08, 2006, 01:46 PM // 13:46
|
#105
|
Frost Gate Guardian
Join Date: Apr 2006
Location: Glasgow, UK.
Guild: The Cult of Weegie [Cow]
Profession: R/
|
/Signed, hopefully common sense will prevail at ANET.
|
|
|
Dec 08, 2006, 02:07 PM // 14:07
|
#106
|
Ascalonian Squire
Join Date: Dec 2006
Location: The Mists
Profession: Mo/
|
Yes yes
Currently my inventory is filled with many peices of armor just for my monk. I used to have a storage character who's sould pourpse in life was to hold armor. I have cut down on some but I carry multple versions of 15k Kurzick armor on my to change runes depending on my current build. Now 15k Kurzick isn't nearly as expensive as FoW (although it was close when factions first came out and the price of amber was almost 5k each) but with these high end armors it gets very expensive to have multiple sets. Someone mentioned this would also make PvE characters more usful in PvP enviroments which I also agree with. On one of my PvP characters sometimes my equipment has to change because of one skill difference which is near impossable on a PvE character. All in all a great idea.
|
|
|
Dec 08, 2006, 02:11 PM // 14:11
|
#107
|
Ascalonian Squire
Join Date: Dec 2006
Location: The Mists
Profession: Mo/
|
I'm sorry one more thing,
Quote:
Originally Posted by Dalimoor_Kalkire
I agree here with Yayrichie. If we could salvage them then not nearly as many people would need/want to buy them. Once absorbed they stay forever. Seems like a logical idea.
|
Because salvaging has a high chace to destrory the object, I don't think salvaging ability would make much of a difference because I would never dream of using a salvage kit on high class armors for fear of losing them. Good thinking though, if anything changes of the salvage system this may need to be looked at.
|
|
|
Dec 08, 2006, 02:29 PM // 14:29
|
#108
|
Academy Page
Join Date: Nov 2006
Location: Cork, Ireland
Guild: Heros of Titans Realm [HotR]
Profession: R/P
|
/signed
|
|
|
Dec 08, 2006, 02:39 PM // 14:39
|
#109
|
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
|
/signed!!
|
|
|
Dec 11, 2006, 10:13 PM // 22:13
|
#110
|
Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
|
/signed
I love this idea. LOVE it. I even posted the link to this thread in my guild's forums so all the other members could come and give their support. That's how bad I want to see ANet implement this in-game. Hopefully other fans of this idea can get enough additional support so ANet will listen to the demand for it.
It wouldn't kill the Rune/Insignia market at all. Assuming ANet makes it so you'd have to buy/find/trade for each piece and apply them manually to give that piece said functionality, if anything it would increase the market for those. People would be buying up all the 100g runes/insignias like there was no tomorrow just to give added flexibility to their possible buildsets. Eventually the prices on many of them would rise (due to demand), and rune selling would actually become a good market again. Not only would this idea improve build flexibility, it would also revive the sagging rune/insignia market, which is two birds with one stone.
ANet, you better have noticed this thread, and this idea better be on your damn developmental chalkboard. Does ANet want this game to have as much build flexibility as possible? This is the logical next step in supporting that. Does ANet even realize how much of a pain in the butt it is to carry around multiple sets of armors and separate pieces of those armors (ie. my Warrior has Sword and Axe pieces for both my Gladiator's and Sentinel's Armor sets, which take up lots of space and the unused parts of which are actually being held on my Ranger because I'm low on Warrior storage space) just so we can have 16-attribute in some line? Storage runs out in a hurry (btw, thanks). ANet wants to be stingy on storage? I hate that they refuse to budge on that issue, but in the long run besides limiting space for drops with small storage space, it really hurts build flexibility too. Implementing this idea would go a long way towards alleviating that, plus it would be freakin' FUN to build up armor traits, wouldn't it?
The game needs this. People would love this. We'd (finally) would have something to do with all those crappy blue armors we find instead of selling the salvaged runes/insignias to the merchant for 25g.
Keep in mind that I still want more storage even if ANet decides to implement this idea. I want multiple sets of armor for vanity reasons too (and I'm far from being the only one). I need storage space to accommodate that.
Last edited by TideSwayer; Dec 12, 2006 at 12:34 AM // 00:34..
|
|
|
Dec 11, 2006, 10:48 PM // 22:48
|
#111
|
Academy Page
Join Date: Jul 2006
Location: All over the place
Guild: Broken Circle
Profession: E/Me
|
/signed
I am so tired of having my inventory full of different armor sets. Also it would be nice to wear my 15k armor when not running my main build. (i'm not about buying 3-4 sets of 15k armor)
|
|
|
Dec 11, 2006, 11:40 PM // 23:40
|
#112
|
Academy Page
|
I'm definitely behind this, it'd certainly help to lessen the demands for more storage space when you can easily just have one armour set with whatever combination of runes you desire.
|
|
|
Dec 11, 2006, 11:41 PM // 23:41
|
#113
|
Banned
|
/signed for the OWNAGE ARMOR SYSTEM
|
|
|
Dec 11, 2006, 11:44 PM // 23:44
|
#114
|
Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
|
This be very helpful. Although tis a bit annoying since I have already bought spare Primeval Gloves, Boots and Leggings for swapping head gear -.-
The extra space would be nice.
/Signed
|
|
|
Dec 12, 2006, 12:23 AM // 00:23
|
#115
|
Banned
|
Do you guys think this system can come with the ability to change what attribute your headgear bonuses? Because think about it... if you buy 5 insignias and every rune you can find for one headgear... do you really want to buy another headgear and put all of those insignias and stuff on THAT one?
|
|
|
Dec 12, 2006, 02:52 AM // 02:52
|
#116
|
...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
|
/signed
that would be an amazing update
|
|
|
Dec 12, 2006, 02:58 AM // 02:58
|
#117
|
Lion's Arch Merchant
Join Date: Nov 2006
Location: Azeroth (shhh)
Guild: Ryders of the Sword [FrNd]
Profession: E/
|
/signed, /signed, oh and did i say /signed?
Yeah i definately agree with this
|
|
|
Dec 12, 2006, 04:32 AM // 04:32
|
#118
|
Ascalonian Squire
Join Date: Apr 2006
Profession: W/Me
|
/signed
An obvious extension to the armor system, this would alleviate a lot of the armor switch headache, as well as free up some of the virtually non-existent storage space. With this upgrade, I could actually make use of some of the specialty runes/insignias that I never use because they aren't as generic and I don't have the space to carry additional armor sets.
Great idea, this makes a LOT of sense.
|
|
|
Dec 12, 2006, 05:08 AM // 05:08
|
#119
|
Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
|
Hmm, First of all /Signed
I just had something coming to my head, may sound awkward but...
Could we have A Menu system for armour?
Such as, When you press "I" ( Character Setup )
You can right click on an armour piece, and which ever armour you have ever purchased, it could be saved in there as part of the MENU.
Apparently, it would look something like this:- Head Piece ( Icon )
- Chest piece ( Icon )
- Hand ( Icon )
- Leggings ( Icon )
- Shoes ( Icon )
Then, you unlock, lets say, your Ele's DROK Fire Chest piece
and Groto's Air Chest piece
(Note Format: Place: Attribute [Optional: price tag])
Now, you have this:
- Head Piece ( Icon )
- Chest piece ( Icon )
- Droks: Fire [1.5k]
- Groto: Air [15k]
- Hand ( Icon )
- Leggings ( Icon )
- Shoes ( Icon )
Once you implement a Rune or Insignia for that chest piece, Menu Expands further, lets say:
Minor Energy Attunement,on Drok's Fire Chest piece
Major Water Attunement,on Drok's Fire Chest piece
Radiant Insignia, on Drok's Fire Chest piece
Minor Water attunement, on Groto's Air Chest piece
Minor Earth attunement, on Groto's Air Chest piece
Vitae Insignia, on Groto's Air Chest piece
- Head Piece ( Icon )
- Chest piece ( Icon )
- Droks: Fire [1.5k]
- Runes
- Minor Energy Attunement
- Major Water Attunement
- Insignias
- Groto: Air [15k]
- Runes
- Minor Water Attunement
- Minor Earth Attunement
- Insignias
- Hand ( Icon )
- Leggings ( Icon )
- Shoes ( Icon )
This solves the so called "Wardrob" Problem, where user doesn't have to save armour in storage, but rather has it Unlocked.
If they wish to DELETE any of the armour piece, they can have a setup like that of Skill Template, ( Not saying a Template, but rather one that LOOKS like it ) Select it, and Delete it. Once the armour piece is deleted, all the related runes and insignias are deleted along with it.
Just go there, every thing is in Tree View form.
If any one is not aware of what "Tree View" format is, the info i listed above is in tree view format. In easy words, it branches out.
Let me know if my idea sounds silly though, but that is just an idea.
For the ease of implementing this idea, it should be applied to armours purchased After the Update ( Unless, Anet is kind enough to check the armour worn by the Toon, and updates accordingly, or atleast to 75k armour, and Fow armour )
Let me know if you guys think this is a viable idea ( Not sure if anet will even find this idea good enough ^_^ )
PROS:
Saves STORAGE SPACE
Saves PURECHASE OF RUNES
Ease of Switching armour back and forth
CONS:
You cannot show your armour in trade window since it is an Unlocked Object, and not an Item.
EDIT:
WHILE i was speaking to my girl friend, with regards to the Previously purchased Armour, this thought came to my head.
For the Armour pieces Already purchased
When you go to that Screen where you have the Option to DELETE your Armour pieces from the Tree View, (kind of like Deleting the Armour piece by Putting it in Trash Bin)
You have a Button which says "Unlock IT"
Once you press the button, it gives you the option to unlock any of the armour piece that you are currently Wearing, Excluding those that are ALREADY Unlocked
You can pick that armour piece from the list, and click UNLOCK, and it is done.
Your Selected piece of armour gets unlocked.
Darkest Elemantal
Last edited by Xpl0iter; Dec 12, 2006 at 05:36 AM // 05:36..
|
|
|
Dec 12, 2006, 09:09 AM // 09:09
|
#120
|
Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
|
I don't know about anyone else, but personally on my Warrior, i've had:
1.5k Gladiator's
1.5k Shing Jea
1.5k Canthan
1.5k Platemail
15k Gladiator's
15k Kurzick
15k Sunspear
Is it my fault for buying all of that armor, and eventually salvaging everything to just use my 15k Sunspear? Yes. Yes it is. But, a system where changing runes / insignias out with ease would be so much better...soooo much better.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:25 AM // 02:25.
|